Commandments of Quest Design in CD PROJEKT RED
Comprehensive look on the design pillars and methodologies employed in CD PROJEKT RED to produce high quality Quests for AAA RPGs, based on the examples from Cyberpunk 2077, Phantom Liberty, and The Witcher 3. Lecture leads the audience through narrative pipeline, team structure and cooperation of the departments, goes deep into the rules of design for the non-linear narratives, contains numerous examples of the most well known Quests ever produced for CD PROJEKT RED games. Numerous production anecdotes serve as an illustration of the creation process and give a unique insight into design methodology of one of the top game development studios in the world.