Check-In
R1 | R2 | |
---|---|---|
08:30 - 09:15 |
Check-In
|
|
09:15 - 09:30 |
Opening Remarks
|
|
09:30 - 10:30 |
The path of a concept artistEN → ZH Visual Arts |
|
11:00 - 12:00 |
Commandments of Quest Design in CD PROJEKT REDEN → ZH Game Design Production & Management |
|
12:00 - 13:30 |
Lunch Break
|
|
13:30 - 14:30 |
R1
Bringing Taiwan-made games to the world with XboxJun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business |
R2
它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響
ZH
Visual Arts
Production & Management
GenAI
|
15:00 - 16:00 |
R1
DevOps for Unity with Perforce and TeamCityEN → ZH Programming Production & Management |
R2
Is Marketing Dead? A Look Beyond The Numbers
ZH
Marketing & Business
XR
人工智慧發展對於遊戲產業的衝擊
ZH
Game Design
Programming
Visual Arts
GenAI
|
16:30 - 17:30 |
R1
Building Big Dreams on Smaller BudgetsEN → ZH Game Design Production & Management Marketing & Business XR |
R2
賽博龐克互動場域【閃動格子】創業實戰
ZH
Game Design
Production & Management
XR
|
R1 | R2 | |
---|---|---|
08:30 - 09:30 |
Check-In
|
|
09:30 - 10:30 |
Viewfinder: Catography and VibesEN → ZH Visual Arts |
|
11:00 - 12:00 |
Gameplay and StoriesEN → ZH Game Design |
|
12:00 - 13:30 |
Lunch Break
|
|
13:30 - 14:30 |
R1
Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐
ZH
Programming
Visual Arts
|
R2
The Dos and Don’t of World-Building Marketing
ZH
Marketing & Business
遊戲美術視覺的傑作,一起見證其中的關鍵鑰匙
ZH
Visual Arts
|
15:00 - 16:00 |
R1
用互動音樂讓遊戲中的情緒更細膩
ZH
Audio
Game Design
遊戲發行與 IP 跨域的合約實務
ZH
Marketing & Business
Legal
|
R2
|
16:30 - 17:30 |
R1
Production 360: Producer’s Strategy Guide
ZH
Production & Management
|
R2
全面六邊形強化:自學提升像素美術設計 & 如何接到美術外包案
ZH
Visual Arts
Production & Management
|
R1 | R2 | |
---|---|---|
09:30 - 09:50 |
Stream Prepping & Opening Remarks
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|
09:50 - 10:50 |
Game Audio Pitfalls: 10 Years of Lessons LearnedEN → ZH Audio Production & Management Marketing & Business 《Aliisha》雙子神遺棄之境 - 遊戲音樂設計歷程分享
ZH
Audio
|
|
11:00 - 12:00 |
Bringing Taiwan-made games to the world with Xbox (Replay)Jun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business |
|
12:00 - 13:00 |
Special Event
|
|
13:00 - 14:00 |
Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐(錄影重播)
ZH
Programming
Visual Arts
|
|
14:10 - 15:10 |
CI/CD - Unity X GitHub Actions
ZH
Programming
Production & Management
|
|
15:20 - 16:20 |
剛性陣營在 MMO 中能帶給玩家的喜怒哀仇
ZH
Game Design
如何區分那些遊戲設計知識有實用價值?
ZH
Game Design
|
|
16:30 - 17:00 |
親子共玩:用遊戲翻轉教養
ZH
Advocacy
|
R1 | R2 | |
---|---|---|
09:30 - 09:50 |
Stream Prepping & Opening Remarks
|
|
09:50 - 10:50 |
AI 在小成本獨立遊戲開發當中的應用—從美術設計與程式設計兩方面探討
ZH
Programming
Visual Arts
Production & Management
GenAI
遊戲開發小白與 GenAI (ChatGPT) 協作,從 0 開始開發遊戲
ZH
Game Design
Programming
GenAI
|
|
11:00 - 12:00 |
它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響(錄影重播)
ZH
Visual Arts
Production & Management
GenAI
|
|
12:00 - 13:00 |
Lunch Break
|
|
13:00 - 14:00 |
從玩家到專家:揭秘遊戲測試的藝術與科學
ZH
Production & Management
Quality Assurance
|
|
14:10 - 15:10 |
一人可以開發 VR 遊戲上架 Meta Quest 及 Apple Vision Pro 嗎?
ZH
Game Design
Production & Management
XR
|
|
15:20 - 16:20 |
AI 智慧化工具在遊戲部署運營中的優化與應用
ZH
Production & Management
GenAI
我在 Unity 的最後 Q&A
ZH
Programming
|