08:30 - 09:15
Check-In
| R1 | R2 | |
|---|---|---|
| 08:30 - 09:15 |
08:30 - 09:15 Check-In
|
|
| 09:15 - 09:30 |
09:15 - 09:30 Opening Remarks
|
|
| 09:30 - 10:30 |
09:30 - 10:30 The path of a concept artistEN → ZH Visual Arts |
|
| 11:00 - 12:00 |
11:00 - 12:00 Commandments of Quest Design in CD PROJEKT REDEN → ZH Game Design Production & Management |
|
| 12:00 - 13:30 |
12:00 - 13:30 Lunch Break
|
|
| 13:30 - 14:30 |
R1
13:30 - 14:30 Bringing Taiwan-made games to the world with XboxJun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business |
R2
13:30 - 14:30 它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響ZH Visual Arts Production & Management GenAI |
| 15:00 - 16:00 |
R1
15:00 - 16:00 DevOps for Unity with Perforce and TeamCityEN → ZH Programming Production & Management |
R2
15:00 - 15:30 Is Marketing Dead? A Look Beyond The NumbersZH Marketing & Business XR 15:30 - 16:00 人工智慧發展對於遊戲產業的衝擊ZH Game Design Programming Visual Arts GenAI |
| 16:30 - 17:30 |
R1
16:30 - 17:30 Building Big Dreams on Smaller BudgetsEN → ZH Game Design Production & Management Marketing & Business XR |
R2
16:30 - 17:30 賽博龐克互動場域【閃動格子】創業實戰ZH Game Design Production & Management XR |
| R1 | R2 | |
|---|---|---|
| 08:30 - 09:30 |
08:30 - 09:30 Check-In
|
|
| 09:30 - 10:30 |
09:30 - 10:30 Viewfinder: Catography and VibesEN → ZH Visual Arts |
|
| 11:00 - 12:00 |
11:00 - 12:00 Gameplay and StoriesEN → ZH Game Design |
|
| 12:00 - 13:30 |
12:00 - 13:30 Lunch Break
|
|
| 13:30 - 14:30 |
R1
13:30 - 14:30 Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐ZH Programming Visual Arts |
R2
13:30 - 14:00 The Dos and Don’t of World-Building MarketingZH Marketing & Business 14:00 - 14:30 遊戲美術視覺的傑作,一起見證其中的關鍵鑰匙ZH Visual Arts |
| 15:00 - 16:00 |
R1
15:00 - 15:30 用互動音樂讓遊戲中的情緒更細膩ZH Audio Game Design 15:30 - 16:00 遊戲發行與 IP 跨域的合約實務ZH Marketing & Business Legal |
R2
|
| 16:30 - 17:30 |
R1
16:30 - 17:30 Production 360: Producer’s Strategy GuideZH Production & Management |
R2
16:30 - 17:30 全面六邊形強化:自學提升像素美術設計 & 如何接到美術外包案ZH Visual Arts Production & Management |
| R1 | R2 | |
|---|---|---|
| 09:30 - 09:50 |
09:30 - 09:50 Stream Prepping & Opening Remarks
|
|
| 09:50 - 10:50 |
09:50 - 10:20 Game Audio Pitfalls: 10 Years of Lessons LearnedEN → ZH Audio Production & Management Marketing & Business 10:20 - 10:50 《Aliisha》雙子神遺棄之境 - 遊戲音樂設計歷程分享ZH Audio |
|
| 11:00 - 12:00 |
11:00 - 12:00 Bringing Taiwan-made games to the world with Xbox (Replay)Jun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business |
|
| 12:00 - 13:00 |
12:00 - 13:00 Special Event
|
|
| 13:00 - 14:00 |
13:00 - 14:00 Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐(錄影重播)ZH Programming Visual Arts |
|
| 14:10 - 15:10 |
14:10 - 15:10 CI/CD - Unity X GitHub ActionsZH Programming Production & Management |
|
| 15:20 - 16:20 |
15:20 - 15:50 剛性陣營在 MMO 中能帶給玩家的喜怒哀仇ZH Game Design 15:50 - 16:20 如何區分那些遊戲設計知識有實用價值?ZH Game Design |
|
| 16:30 - 17:00 |
16:30 - 17:00 親子共玩:用遊戲翻轉教養ZH Advocacy |
|
| R1 | R2 | |
|---|---|---|
| 09:30 - 09:50 |
09:30 - 09:50 Stream Prepping & Opening Remarks
|
|
| 09:50 - 10:50 |
09:50 - 10:20 AI 在小成本獨立遊戲開發當中的應用—從美術設計與程式設計兩方面探討ZH Programming Visual Arts Production & Management GenAI 10:20 - 10:50 遊戲開發小白與 GenAI (ChatGPT) 協作,從 0 開始開發遊戲ZH Game Design Programming GenAI |
|
| 11:00 - 12:00 |
11:00 - 12:00 它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響(錄影重播)ZH Visual Arts Production & Management GenAI |
|
| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break
|
|
| 13:00 - 14:00 |
13:00 - 14:00 從玩家到專家:揭秘遊戲測試的藝術與科學ZH Production & Management Quality Assurance |
|
| 14:10 - 15:10 |
14:10 - 15:10 一人可以開發 VR 遊戲上架 Meta Quest 及 Apple Vision Pro 嗎?ZH Game Design Production & Management XR |
|
| 15:20 - 16:20 |
15:20 - 15:50 AI 智慧化工具在遊戲部署運營中的優化與應用ZH Production & Management GenAI 15:50 - 16:20 我在 Unity 的最後 Q&AZH Programming |
|