Check-In
| R1 | R2 | |
|---|---|---|
| 08:30 - 09:15 | 
      Check-In
 
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| 09:15 - 09:30 | 
      Opening Remarks
 
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| 09:30 - 10:30 | 
      The path of a concept artistEN → ZH Visual Arts  | 
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| 11:00 - 12:00 | 
      Commandments of Quest Design in CD PROJEKT REDEN → ZH Game Design Production & Management  | 
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| 12:00 - 13:30 | 
      Lunch Break
 
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| 13:30 - 14:30 | 
         R1 
        Bringing Taiwan-made games to the world with XboxJun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business  | 
      
         R2 
        它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響
        ZH
   
      Visual Arts
      Production & Management
      GenAI
  | 
| 15:00 - 16:00 | 
         R1 
        DevOps for Unity with Perforce and TeamCityEN → ZH Programming Production & Management  | 
      
         R2 
        Is Marketing Dead? A Look Beyond The Numbers
        ZH
   
      Marketing & Business
      XR
 人工智慧發展對於遊戲產業的衝擊
        ZH
   
      Game Design
      Programming
      Visual Arts
      GenAI
  | 
| 16:30 - 17:30 | 
         R1 
        Building Big Dreams on Smaller BudgetsEN → ZH Game Design Production & Management Marketing & Business XR  | 
      
         R2 
        賽博龐克互動場域【閃動格子】創業實戰
        ZH
   
      Game Design
      Production & Management
      XR
  | 
| R1 | R2 | |
|---|---|---|
| 08:30 - 09:30 | 
      Check-In
 
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|
| 09:30 - 10:30 | 
      Viewfinder: Catography and VibesEN → ZH Visual Arts  | 
|
| 11:00 - 12:00 | 
      Gameplay and StoriesEN → ZH Game Design  | 
|
| 12:00 - 13:30 | 
      Lunch Break
 
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| 13:30 - 14:30 | 
         R1 
        Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐
        ZH
   
      Programming
      Visual Arts
  | 
      
         R2 
        The Dos and Don’t of World-Building Marketing
        ZH
   
      Marketing & Business
 遊戲美術視覺的傑作,一起見證其中的關鍵鑰匙
        ZH
   
      Visual Arts
  | 
| 15:00 - 16:00 | 
         R1 
        用互動音樂讓遊戲中的情緒更細膩
        ZH
   
      Audio
      Game Design
 遊戲發行與 IP 跨域的合約實務
        ZH
   
      Marketing & Business
      Legal
  | 
      
         R2 
        
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| 16:30 - 17:30 | 
         R1 
        Production 360: Producer’s Strategy Guide
        ZH
   
      Production & Management
  | 
      
         R2 
        全面六邊形強化:自學提升像素美術設計 & 如何接到美術外包案
        ZH
   
      Visual Arts
      Production & Management
  | 
| R1 | R2 | |
|---|---|---|
| 09:30 - 09:50 | 
      Stream Prepping & Opening Remarks
 
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|
| 09:50 - 10:50 | 
      Game Audio Pitfalls: 10 Years of Lessons LearnedEN → ZH Audio Production & Management Marketing & Business 《Aliisha》雙子神遺棄之境 - 遊戲音樂設計歷程分享
        ZH
   
      Audio
  | 
|
| 11:00 - 12:00 | 
      Bringing Taiwan-made games to the world with Xbox (Replay)Jun Shen Chia, Elva Hung, Scott Chen, Weichen Lin EN → ZH Game Design Production & Management Marketing & Business  | 
|
| 12:00 - 13:00 | 
      Special Event
 
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|
| 13:00 - 14:00 | 
      Unreal Lumen 與 Arm Immortalis:移動裝置上的硬體光跡追蹤最佳實踐(錄影重播)
        ZH
   
      Programming
      Visual Arts
  | 
|
| 14:10 - 15:10 | 
      CI/CD - Unity X GitHub Actions
        ZH
   
      Programming
      Production & Management
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|
| 15:20 - 16:20 | 
      剛性陣營在 MMO 中能帶給玩家的喜怒哀仇
        ZH
   
      Game Design
 如何區分那些遊戲設計知識有實用價值?
        ZH
   
      Game Design
  | 
|
| 16:30 - 17:00 | 
      親子共玩:用遊戲翻轉教養
        ZH
   
      Advocacy
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|
| R1 | R2 | |
|---|---|---|
| 09:30 - 09:50 | 
      Stream Prepping & Opening Remarks
 
  | 
|
| 09:50 - 10:50 | 
      AI 在小成本獨立遊戲開發當中的應用—從美術設計與程式設計兩方面探討
        ZH
   
      Programming
      Visual Arts
      Production & Management
      GenAI
 遊戲開發小白與 GenAI (ChatGPT) 協作,從 0 開始開發遊戲
        ZH
   
      Game Design
      Programming
      GenAI
  | 
|
| 11:00 - 12:00 | 
      它是威脅嗎?讓我們談談 AI 對遊戲產業的深遠影響(錄影重播)
        ZH
   
      Visual Arts
      Production & Management
      GenAI
  | 
|
| 12:00 - 13:00 | 
      Lunch Break
 
  | 
|
| 13:00 - 14:00 | 
      從玩家到專家:揭秘遊戲測試的藝術與科學
        ZH
   
      Production & Management
      Quality Assurance
  | 
|
| 14:10 - 15:10 | 
      一人可以開發 VR 遊戲上架 Meta Quest 及 Apple Vision Pro 嗎?
        ZH
   
      Game Design
      Production & Management
      XR
  | 
|
| 15:20 - 16:20 | 
      AI 智慧化工具在遊戲部署運營中的優化與應用
        ZH
   
      Production & Management
      GenAI
 我在 Unity 的最後 Q&A
        ZH
   
      Programming
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