Weichen Lin

Silver Lining Studio Director, Akatsuki Taiwan

林威辰是遊戲作品《Behind the Frame:傾聽畫語》、《The Star Named EOS:未曉星程》的藝術總監和製作人,隸屬於曙光工作室 Silver Lining Studio。原從事兒童書籍插畫工作,後轉身投入遊戲開發,將其獨特的視覺藝術和故事講述方式帶入遊戲世界。目前專注於即將推出的新作《The Star Named EOS:未曉星程》。其延續了曙光工作室的藝術風格和敘事深度,以精緻,迷人的角色和視覺呈現,闡述如同電影般富有轉折,具有啟發性的溫馨故事。

 

Sessions by Weichen Lin


Bringing Taiwan-made games to the world with Xbox

In-Person Day 1 - 13:30 - 14:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

The global games market is full of incredible video games, studios and developers, and there are tools and opportunities that make it easier to share your games with players all around the world. Learn how Xbox has been supporting Taiwan-made games and developers, and how to start creating and marketing your games for a global audience. 

Jun Shen Chia, Global Expansion lead for Xbox will share insights on supporting Taiwanese game developers, and then hear from Scott Chen (SIGONO) and Weichen Lin (Akatsuki Taiwan) in a panel moderated by Elva Hung (Microsoft Taiwan) about how they design games for global audiences.

This session will be sharing insights and perspectives from Xbox and two Taiwan game studios on building successful games for the global market, and how to best work with platforms like Xbox.

Bringing Taiwan-made games to the world with Xbox (Replay)

Virtual Day 1 - 11:00 - 12:00
Language: English (accompanied with Mandarin/Chinese subtitles.)

(This Virtual Session is a replay based on the corresponding In-Person Session.)

The global games market is full of incredible video games, studios and developers, and there are tools and opportunities that make it easier to share your games with players all around the world. Learn how Xbox has been supporting Taiwan-made games and developers, and how to start creating and marketing your games for a global audience. 

Jun Shen Chia, Global Expansion lead for Xbox will share insights on supporting Taiwanese game developers, and then hear from Scott Chen (SIGONO) and Weichen Lin (Akatsuki Taiwan) in a panel moderated by Elva Hung (Microsoft Taiwan) about how they design games for global audiences.

This session will be sharing insights and perspectives from Xbox and two Taiwan game studios on building successful games for the global market, and how to best work with platforms like Xbox.