DevOps for Unity with Perforce and TeamCity
In this talk we are going to explore an alternative to the official "Unity DevOps" solution. I will compare the pros and cons of the official vs. custom solution, explain why even small indie teams benefit from CI/CD pipelines, and guide you through the steps of setting up a pipeline with Unity, Perforce Helix Core, Perforce Helix Swarm, and TeamCity.
This talk is intended for Unity engineers who plan to introduce/improve build pipelines for their projects as well as devops engineers who want to better understand the devops requirements in a gamedev environment. Having knowledge about Unity, Perforce, TeamCity, and cloud server configuration is beneficial to follow this talk, but not required. After this session you will understand how to set up a basic CI/CD pipeline by yourself.