Scott Chen

Co-Founder, SIGONO

與 Brian 共同創辦獨立遊戲公司 SIGONO,製作遊戲多年,立下「希望透過故事創造體驗,為自己與別人都能帶來幸福」這份願景,推出結合遊戲與敘事的科幻冒險遊戲《OPUS:龍脈常歌》、《OPUS:靈魂之橋》、《OPUS:地球計畫》,希望用悲傷中帶有溫暖的故事帶給玩家感動,作品在全球突破千萬下載,蟬聯兩屆台北電玩展最佳敘事獎、法米通 35/40 白金殿堂、美國獨立遊戲節 IGF 最佳敘事榮譽入選、蘋果全球推薦及威比獎 Webby Awards。

 

Sessions by Scott Chen


Bringing Taiwan-made games to the world with Xbox

In-Person Day 1 - 13:30 - 14:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

The global games market is full of incredible video games, studios and developers, and there are tools and opportunities that make it easier to share your games with players all around the world. Learn how Xbox has been supporting Taiwan-made games and developers, and how to start creating and marketing your games for a global audience. 

Jun Shen Chia, Global Expansion lead for Xbox will share insights on supporting Taiwanese game developers, and then hear from Scott Chen (SIGONO) and Weichen Lin (Akatsuki Taiwan) in a panel moderated by Elva Hung (Microsoft Taiwan) about how they design games for global audiences.

This session will be sharing insights and perspectives from Xbox and two Taiwan game studios on building successful games for the global market, and how to best work with platforms like Xbox.

Bringing Taiwan-made games to the world with Xbox (Replay)

Virtual Day 1 - 11:00 - 12:00
Language: English (accompanied with Mandarin/Chinese subtitles.)

(This Virtual Session is a replay based on the corresponding In-Person Session.)

The global games market is full of incredible video games, studios and developers, and there are tools and opportunities that make it easier to share your games with players all around the world. Learn how Xbox has been supporting Taiwan-made games and developers, and how to start creating and marketing your games for a global audience. 

Jun Shen Chia, Global Expansion lead for Xbox will share insights on supporting Taiwanese game developers, and then hear from Scott Chen (SIGONO) and Weichen Lin (Akatsuki Taiwan) in a panel moderated by Elva Hung (Microsoft Taiwan) about how they design games for global audiences.

This session will be sharing insights and perspectives from Xbox and two Taiwan game studios on building successful games for the global market, and how to best work with platforms like Xbox.